![]() ![]() They can mix the charge attack from Hell Knights with the explosive projectiles from Cyber-Mancubi. Thankfully, she also have less HP than an Arch-Vile and a higher pain chance.īarons are extremely dangerous. Also can burst a huge barrage of homing projectiles and ressurect “summon” other enemies next to their dead bodies. She can insta-move (or "teleport" if you wish) going from different positions in a matter of seconds. Replacing the Arch-vile, Summoners are very, very fast. Don’t worry though, most of them explode right after birth, resulting on an intense death animation. Acting as an stationary version of Pain Elemental, the Gore Nests are very durable - when destroyed, they spawn more souls by activating two times their death sequence. However, after going through his Pain State, he may move with his jetpack, boosting his speed dramatically and allowing him to find another position to attack or avoid your shoots.Ī link to the inner depts of hell, the portals opened by Gore Nests are wide enough to be used by Lost Souls. With his regular attack, he will just plain in position and fire two homing projectiles (that are faster, but causes less damage). Revenants are back with jetpacks! He can use them in different ways. On pain-state, he will fire his regular projectiles but at a higher speed. If you get too close, he will grunt and perform a blast attack shooting his cannons at the ground. His armor also gives immunity against splash damage, protecting him from his own explosions. This one have an area-denial attack, shooting volatile projectiles that stays on the ground for a while and them explodes, damaging everything around him. On Pain State, he will perform a "mixed attack", shooting 2 projectiles and the flamethrower at the same time. However, if you get too close, he will use his flamethrower, quickly draining your health. The regular Mancubus can perform three different attacks: The first one is his well known attack with projectiles - unchanged from vanilla. If you provoke him (activating his Pain State), he will blast the ground furiously, hitting enemies at distance (so he can fight back when unable to reach you). Powerful melee enemies that can charge at you and unleash a sequential number of punches. He will also instantly shot you after activating his Pain State. ![]() More agressive than before, Cacodemons have the lowest "reaction time", meaning that he will shot his projectiles more ofter. You can deal with him paying attention to the sound he makes when charging his weapon. Replacing the Chaingunner, the Hell Razer will fire a deadly beam that can drain your health in a matter of seconds. When attacking, his flames changes from blue to red. They have less health and will explode after touching you, however his blast will damage the player twice. You can see him in the dark when that happens. The Pinky Demon can charge at high speed, glowing his face when running towards you. His fireballs are also faster and deals more damage. It's a lot faster compared to the original one, being able to avoid your shots just moving around. Probably the only enemy unchanged from vanilla, behaving exactly like the normal shotgunner. It's the weakest enemy in the game, however he attacks almost instantly, causing some distress if you're low on health. Replacing the Zombieman, the Possessed ones are slow and can only attack when closer to the player. Watch it on 1080p for the BEST experience: Listen to a new selection of tracks (a few of them from Doom 2016) with improved OPL instruments. Perfect for some heavy djent riffs! You can see the full bestiary down here.Īn extensive change of textures\flats to set any map on a Doom 2016 mood, including foundries on the surface of Mars or Hellish canyons filled with toxic goo. Version 2.0 also added 8 new weapons (including the Gauss Cannon) that can be individually picked to replace the regular ones.Īt least a better job compared to my initial attempts from 2016, some of them reworked from scratch. Visually, it’s a mix of the original sprites by Neccronixis with some details from Franco Tieppo's version. all the good stuff!Īs the 2x faster Chaingun, the Super Chainsaw that can kill almost any demon, a “glory-killing” sequence of punches and weapons with faster animations. Mancubi with flamethrowers, Revenants using jetpacks, charging Pinkies, insta-moving Summoners. After almost two years, I'm proud to announce my biggest project so far: It's a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them).ġ00% vanilla compatible and full of dehacked tricks! All under the limitations of the original Doom2.exe. ![]()
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